<x:xmpmeta xmlns:x="adobe:ns:meta/" x:xmptk="Public XMP Toolkit Core 3.5">
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  <rdf:Description rdf:about=""
    xmlns:acdsee="http://ns.acdsee.com/iptc/1.0/">
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    <rdf:Alt>
     <rdf:li xml:lang="x-default">&lt;?xml version="1.0"?&gt;&lt;command&gt;&lt;name&gt;Develop&lt;/name&gt;&lt;parameters&gt;&lt;int id="Exposure.Active"&gt;0&lt;/int&gt;&lt;float id="Exposure.Exposure"&gt;0.000000&lt;/float&gt;&lt;float id="Exposure.HighlightRecovery"&gt;0.000000&lt;/float&gt;&lt;float id="Exposure.FillLight"&gt;0.000000&lt;/float&gt;&lt;int id="Exposure.Contrast"&gt;0&lt;/int&gt;&lt;int id="Exposure.ContrastAsShot"&gt;1&lt;/int&gt;&lt;int id="Exposure.Saturation"&gt;0&lt;/int&gt;&lt;int id="Exposure.Vibrance"&gt;0&lt;/int&gt;&lt;int id="Exposure.VibranceAsShot"&gt;1&lt;/int&gt;&lt;int id="WhiteBalance.Active"&gt;0&lt;/int&gt;&lt;int id="WhiteBalance.AsShot"&gt;1&lt;/int&gt;&lt;int id="WhiteBalance.Temperature"&gt;4990&lt;/int&gt;&lt;int id="WhiteBalance.Tint"&gt;0&lt;/int&gt;&lt;int id="WhiteBalance.Strength"&gt;100&lt;/int&gt;&lt;int id="ToneCurves.Active"&gt;0&lt;/int&gt;&lt;int id="ToneCurves.RGBNodeCount"&gt;2&lt;/int&gt;&lt;int id="ToneCurves.RNodeCount"&gt;2&lt;/int&gt;&lt;int id="ToneCurves.GNodeCount"&gt;2&lt;/int&gt;&lt;int id="ToneCurves.BNodeCount"&gt;2&lt;/int&gt;&lt;float-array id="ToneCurves.RGBNodesX"&gt;2 0 1 &lt;/float-array&gt;&lt;float-array id="ToneCurves.RGBNodesY"&gt;2 0 1 &lt;/float-array&gt;&lt;float-array id="ToneCurves.RNodesX"&gt;2 0 1 &lt;/float-array&gt;&lt;float-array id="ToneCurves.RNodesY"&gt;2 0 1 &lt;/float-array&gt;&lt;float-array id="ToneCurves.GNodesX"&gt;2 0 1 &lt;/float-array&gt;&lt;float-array id="ToneCurves.GNodesY"&gt;2 0 1 &lt;/float-array&gt;&lt;float-array id="ToneCurves.BNodesX"&gt;2 0 1 &lt;/float-array&gt;&lt;float-array id="ToneCurves.BNodesY"&gt;2 0 1 &lt;/float-array&gt;&lt;float id="ToneCurves.RGBGamma"&gt;1.000000&lt;/float&gt;&lt;float id="ToneCurves.RGamma"&gt;1.000000&lt;/float&gt;&lt;float id="ToneCurves.GGamma"&gt;1.000000&lt;/float&gt;&lt;float id="ToneCurves.BGamma"&gt;1.000000&lt;/float&gt;&lt;int id="ToneCurves.RGBBlackPoint"&gt;0&lt;/int&gt;&lt;int id="ToneCurves.RBlackPoint"&gt;0&lt;/int&gt;&lt;int id="ToneCurves.GBlackPoint"&gt;0&lt;/int&gt;&lt;int id="ToneCurves.BBlackPoint"&gt;0&lt;/int&gt;&lt;int id="ToneCurves.RGBWhitePoint"&gt;255&lt;/int&gt;&lt;int id="ToneCurves.RWhitePoint"&gt;255&lt;/int&gt;&lt;int id="ToneCurves.GWhitePoint"&gt;255&lt;/int&gt;&lt;int id="ToneCurves.BWhitePoint"&gt;255&lt;/int&gt;&lt;int id="CameraCurves.Active"&gt;0&lt;/int&gt;&lt;int id="CameraCurves.RGBNodeCount"&gt;0&lt;/int&gt;&lt;int id="CameraCurves.RNodeCount"&gt;0&lt;/int&gt;&lt;int id="CameraCurves.GNodeCount"&gt;0&lt;/int&gt;&lt;int id="CameraCurves.BNodeCount"&gt;0&lt;/int&gt;&lt;float-array id="CameraCurves.RGBNodesX"&gt;0 &lt;/float-array&gt;&lt;float-array id="CameraCurves.RGBNodesY"&gt;0 &lt;/float-array&gt;&lt;float-array id="CameraCurves.RNodesX"&gt;0 &lt;/float-array&gt;&lt;float-array id="CameraCurves.RNodesY"&gt;0 &lt;/float-array&gt;&lt;float-array id="CameraCurves.GNodesX"&gt;0 &lt;/float-array&gt;&lt;float-array id="CameraCurves.GNodesY"&gt;0 &lt;/float-array&gt;&lt;float-array id="CameraCurves.BNodesX"&gt;0 &lt;/float-array&gt;&lt;float-array id="CameraCurves.BNodesY"&gt;0 &lt;/float-array&gt;&lt;float id="CameraCurves.RGBGamma"&gt;1.000000&lt;/float&gt;&lt;float id="CameraCurves.RGamma"&gt;1.000000&lt;/float&gt;&lt;float id="CameraCurves.GGamma"&gt;1.000000&lt;/float&gt;&lt;float id="CameraCurves.BGamma"&gt;1.000000&lt;/float&gt;&lt;int id="CameraCurves.RGBBlackPoint"&gt;0&lt;/int&gt;&lt;int id="CameraCurves.RBlackPoint"&gt;0&lt;/int&gt;&lt;int id="CameraCurves.GBlackPoint"&gt;0&lt;/int&gt;&lt;int id="CameraCurves.BBlackPoint"&gt;0&lt;/int&gt;&lt;int id="CameraCurves.RGBWhitePoint"&gt;255&lt;/int&gt;&lt;int id="CameraCurves.RWhitePoint"&gt;255&lt;/int&gt;&lt;int id="CameraCurves.GWhitePoint"&gt;255&lt;/int&gt;&lt;int id="CameraCurves.BWhitePoint"&gt;255&lt;/int&gt;&lt;int id="ColorProfile.Active"&gt;0&lt;/int&gt;&lt;int id="ColorProfile.UseColorProfile"&gt;0&lt;/int&gt;&lt;string id="ColorProfile.ProfileName"&gt;sRGB Color Space Profile.icm&lt;/string&gt;&lt;int id="AdvancedHSL.Active"&gt;0&lt;/int&gt;&lt;int-array id="AdvancedHSL.SaturationCurve"&gt;256 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 &lt;/int-array&gt;&lt;int-array id="AdvancedHSL.BrightnessCurve"&gt;256 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 &lt;/int-array&gt;&lt;int-array id="AdvancedHSL.HueCurve"&gt;256 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 &lt;/int-array&gt;&lt;int-array id="AdvancedHSL.SaturationSliders"&gt;8 0 0 0 0 0 0 0 0 &lt;/int-array&gt;&lt;int-array id="AdvancedHSL.BrightnessSliders"&gt;8 0 0 0 0 0 0 0 0 &lt;/int-array&gt;&lt;int-array id="AdvancedHSL.HueSliders"&gt;8 0 0 0 0 0 0 0 0 &lt;/int-array&gt;&lt;int id="AdvancedHSL.NumSaturationNodes"&gt;2&lt;/int&gt;&lt;int id="AdvancedHSL.iNumBrightnessNodes"&gt;2&lt;/int&gt;&lt;int id="AdvancedHSL.iNumHueNodes"&gt;2&lt;/int&gt;&lt;float-array id="AdvancedHSL.SaturationNodesX"&gt;2 0 1 &lt;/float-array&gt;&lt;float-array id="AdvancedHSL.SaturationNodesY"&gt;2 0.5 0.5 &lt;/float-array&gt;&lt;float-array id="AdvancedHSL.BrightnessNodesX"&gt;2 0 1 &lt;/float-array&gt;&lt;float-array id="AdvancedHSL.BrightnessNodesY"&gt;2 0.5 0.5 &lt;/float-array&gt;&lt;float-array id="AdvancedHSL.HueNodesX"&gt;2 0 1 &lt;/float-array&gt;&lt;float-array id="AdvancedHSL.HueNodesY"&gt;2 0.5 0.5 &lt;/float-array&gt;&lt;int id="AdvancedHSL.VerticalSaturation"&gt;0&lt;/int&gt;&lt;int id="AdvancedHSL.VerticalBrightness"&gt;0&lt;/int&gt;&lt;int id="AdvancedHSL.VerticalHue"&gt;0&lt;/int&gt;&lt;int id="Lighting.Active"&gt;1&lt;/int&gt;&lt;int id="Lighting.Mode"&gt;0&lt;/int&gt;&lt;float id="Lighting.Simple.Shadows"&gt;0.060000&lt;/float&gt;&lt;float id="Lighting.Simple.Midtones"&gt;0.000000&lt;/float&gt;&lt;float id="Lighting.Simple.Highlights"&gt;-0.360000&lt;/float&gt;&lt;float id="Lighting.LightEQ.Brightening"&gt;0.000000&lt;/float&gt;&lt;float id="Lighting.LightEQ.Darkening"&gt;0.000000&lt;/float&gt;&lt;int id="Lighting.LightEQ.NumEQPoints"&gt;0&lt;/int&gt;&lt;float-array id="Lighting.LightEQ.BrighteningEQPoints"&gt;0 &lt;/float-array&gt;&lt;float-array id="Lighting.LightEQ.DarkeningEQPoints"&gt;0 &lt;/float-array&gt;&lt;int id="Lighting.LightEQ.IsAutoBrightenCurve"&gt;1&lt;/int&gt;&lt;int id="Lighting.LightEQ.IsAutoDarkenCurve"&gt;1&lt;/int&gt;&lt;int id="Lighting.Advanced.IsAutoBrightenCurve"&gt;1&lt;/int&gt;&lt;int id="Lighting.Advanced.IsAutoDarkenCurve"&gt;1&lt;/int&gt;&lt;float id="Lighting.Advanced.BrighteningComp"&gt;0.000000&lt;/float&gt;&lt;float id="Lighting.Advanced.DarkeningComp"&gt;0.000000&lt;/float&gt;&lt;float id="Lighting.Advanced.BrighteningAmp"&gt;1.000000&lt;/float&gt;&lt;float id="Lighting.Advanced.DarkeningAmp"&gt;1.000000&lt;/float&gt;&lt;int id="Sharpening.AsShot"&gt;1&lt;/int&gt;&lt;int id="Sharpening.Active"&gt;0&lt;/int&gt;&lt;int id="Sharpening.Amount"&gt;0&lt;/int&gt;&lt;int id="Sharpening.Radius"&gt;2&lt;/int&gt;&lt;int id="Sharpening.Threshold"&gt;5&lt;/int&gt;&lt;int id="NoiseReduction.AsShot"&gt;1&lt;/int&gt;&lt;int id="NoiseReduction.Active"&gt;0&lt;/int&gt;&lt;float id="NoiseReduction.Luma"&gt;0.000000&lt;/float&gt;&lt;float id="NoiseReduction.Color"&gt;0.000000&lt;/float&gt;&lt;int id="ChromaticAberration.bActive"&gt;0&lt;/int&gt;&lt;int id="ChromaticAberration.nRedCyan"&gt;0&lt;/int&gt;&lt;int id="ChromaticAberration.nBlueYellow"&gt;0&lt;/int&gt;&lt;int id="LensDistortion.bActive"&gt;0&lt;/int&gt;&lt;int id="LensDistortion.nCorrection"&gt;0&lt;/int&gt;&lt;int id="Rotation.Active"&gt;0&lt;/int&gt;&lt;int id="Rotation.Rotate90"&gt;0&lt;/int&gt;&lt;float id="Rotation.StraightenAngle"&gt;0.000000&lt;/float&gt;&lt;int id="Perspective.Active"&gt;0&lt;/int&gt;&lt;int id="Perspective.Vertical"&gt;0&lt;/int&gt;&lt;int id="Perspective.Horizontal"&gt;0&lt;/int&gt;&lt;int id="Perspective.TrapezoidH"&gt;0&lt;/int&gt;&lt;int id="Perspective.TrapezoidV"&gt;0&lt;/int&gt;&lt;int id="Crop.Active"&gt;0&lt;/int&gt;&lt;int id="Crop.Automatic"&gt;1&lt;/int&gt;&lt;float id="Crop.Left"&gt;0.000000&lt;/float&gt;&lt;float id="Crop.Top"&gt;0.000000&lt;/float&gt;&lt;float id="Crop.Right"&gt;1.000000&lt;/float&gt;&lt;float id="Crop.Bottom"&gt;1.000000&lt;/float&gt;&lt;int id="Crop.ProportionConstrained"&gt;1&lt;/int&gt;&lt;int id="Crop.ProportionConstrainedOriginal"&gt;1&lt;/int&gt;&lt;int id="Crop.ProportionNum"&gt;4288&lt;/int&gt;&lt;int id="Crop.ProportionDen"&gt;2848&lt;/int&gt;&lt;int id="Crop.ProportionOrientation"&gt;2&lt;/int&gt;&lt;/parameters&gt;&lt;/command&gt;</rdf:li>
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